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"I'm Not Trying To Move Them All Over To Xbox Anymore": Phil Spencer Is No Longer Trying To Attract Players From Other Platforms

Microsoft Gaming CEO highlighted the company’s shift towards expanding its presence across multiple platforms.

Xbox chief Phil Spencer has reiterated that Microsoft is no longer aiming to lure players from PlayStation and Nintendo to Xbox. Instead, the company is embracing a broader approach by releasing its exclusive titles on rival platforms.

In a recent interview, the Microsoft Gaming CEO highlighted the company’s shift towards expanding its presence across multiple platforms, aligning with previous statements on Xbox’s evolving business model.

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Phil Spencer on Bringing Xbox Titles to PlayStation and Switch

Speaking with Xbox Era ahead of last month’s Developer Direct showcase, Spencer addressed Microsoft’s strategy to release first-party games on platforms like the PlayStation 5 and Nintendo Switch. While he underscored the importance of maintaining a strong presence on Xbox hardware, he acknowledged that players often remain loyal to platforms they are familiar with due to their existing game collections or exclusive titles.

“And I don't want to then look at that and say, well, there's no way that we should be able to build a business there, find fans of our franchises there. I'm not trying to move them all over to Xbox anymore,” Spencer stated during the interview, which was published over the weekend.

According to Spencer, offering Xbox titles on platforms like PS5 and Switch broadens their reach, allowing more players to experience these games while generating additional revenue for future projects.

Transparency On Platform Availability

Spencer also discussed the inclusion of the PlayStation logo during the Xbox Developer Direct showcase, where a newly announced game’s platform availability was revealed. He stressed that transparency is key when informing players about where they can access Xbox titles.

“I just want to be transparent with people – for shipping on Nintendo Switch, we're gonna put that. For shipping on PlayStation, on Steam…People should know the storefronts where they can get our games, but I want people to be able to experience our Xbox community in our games and everything we have to offer, on every screen we can,” he said.

The Xbox chief highlighted that Microsoft’s multi-platform approach spans consoles, PC, cloud gaming, and mobile devices. He noted that in regions like Asia, Microsoft’s player base has expanded rapidly, primarily through PC and cloud services rather than Xbox hardware. Spencer acknowledged that it is unrealistic to expect players deeply invested in other ecosystems to switch consoles. “So let's find them in a way that works, and it's better for Indiana Jones. It's better for Xbox,” he said, referencing the upcoming Bethesda title Indiana Jones and the Great Circle, which will be playable via cloud gaming.

No Limits On Game Availability Across Platforms

Spencer’s latest remarks build on his previous statements that no game within Microsoft’s portfolio is automatically excluded from launching on competing platforms.

“There's no specific game that I would — this kind of goes back to my ‘red line’ answer — like there's no reason for me to put a ring fence around any game and say ‘this game will not go to a place where it will find players, where it will have business success for us,’” he said during an interview in January.

He emphasized that the multi-platform approach supports Microsoft’s ability to fund new game development. “What we find is we're able to drive a better business that allows us to invest in great game lineup like you saw (at Xbox Developer Direct). And that's our strategy. Our strategy is to allow our games to be available.”

Expanding Game Lineup Beyond Xbox

Since its decision to release first-party titles on rival platforms in 2024, Microsoft has announced several upcoming releases for the PlayStation 5 and Nintendo Switch. Notably, Forza Horizon 5, Age of Mythology: Retold, and Age of Empires II: Definitive Edition are slated for PS5. Additionally, reports indicate that Senua's Saga: Hellblade 2 will also be launching on Sony's console.

With its multi-platform strategy, Microsoft aims to reach a wider audience while reinforcing its position in the gaming industry beyond the boundaries of its own hardware ecosystem.

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