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Valorant Gets Brand-New Map Called Abyss With An Exciting ‘Twist’; Know All The Details Here

Valorant's new map, Abyss, is set in a futuristic garden suspended above an endless pit, bringing several vertical elements from players.

Valorant fans can now enjoy a more exciting game with the release of a brand-new map called "Abyss." With the launch of Episode 9 and the release of patch 8.11 on June 11, Abyss is now accessible. This is the first new map addition since the release of Sunset on August 29, 2023. Earlier this month, Riot Games released a trailer showcasing Abyss's unique design, featuring a garden suspended above an endless pit.

The trailer highlighted Valorant Abyss's unique design, featuring a garden suspended above an endless pit. The new map brings a unique design that resembles Counter-Strike’s Vertigo map, but with a major twist: there are no protective walls around the outer edges. This means players need to be cautious as they can fall off and die, adding an extra layer of strategy and risk to the game. 

Valorant Gets Brand-New Map Called Abyss With An Exciting ‘Twist’; Know All The Details Here

According to Riot Games, Abyss introduces a 5v5 spike mode with thrilling danger from precarious pitfalls and vertical gameplay. It's the first Valorant map without boundaries, set in the secret hidden fortress of the Scions of the Hourglass. Abyss features three lanes and two sites for tactical play.

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New Valorant Abyss Map - Highlights 

Creative Jump Shortcuts: Innovative routes and jumps for dynamic gameplay.

Death Drops: High-risk areas where players can fall to their deaths.

2 Spike Sites: Traditional spike planting sites for competitive play.

Branching Mid-Paths: Multiple paths in the middle for varied tactics.

Lane Layout: Distinct lanes for strategic maneuvering.


Valorant Gets Brand-New Map Called Abyss With An Exciting ‘Twist’; Know All The Details Here

Lead map designer Joey Simas commented on the map's design: “For Abyss, we wanted to push players to think differently about how utility and movement can be used in exciting new ways. We designed towards this goal by removing the boundaries of the map and letting player creativity shine through. Whether it’s Raze satchelling an enemy off of the map, Omen Shadow Stepping around structures or any Agent making use of the more high-risk paths around the sites.”

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