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Tamil Nadu Online Gaming Ban: E-Gaming Federation To Challenge State's Ordinance

EGF said that the need of the hour is a comprehensive online gaming policy that protects players.

New Delhi: E-Gaming Federation will challenge an ordinance issued by the Tamil Nadu government to ban online gaming as it categorises rummy and poker as games of chance, the industry body said on Wednesday. E-Gaming Federation (EGF), whose members include Games24x7, MPL, Junglee Games etc, cited a Supreme Court order which, according to the industry body, has settled rummy as a game of skill.

"Bringing rummy under the ambit of a game of chance is directly in violation of the Supreme Court judgments and the Madras High Court judgment which overturned the law banning online games including rummy and poker," EGF said in a statement.

Tamil Nadu had promulgated an ordinance to prohibit online gambling and regulate online games in the state and said an online gaming authority will be established to exercise powers conferred by this ordinance.

ALSO READ: Online Gaming Needs Regulatory Body In India To Classify Games Based On Skill Or Chance, Strict Rules: Govt Panel

The authority will regulate online games, issue certificates of registration to local online game providers besides identifying online games of chance – rummy and poker – and oversee the functioning of online game providers in the state, among other things.

"After examining the ordinance, we have decided to file a lawsuit as it categorises rummy and poker as games of chance. This is in dissonance with multiple legal judicial pronouncements including the recent judgment by the Madras High Court, which has clearly segregated games of skill and chance.

ALSO READ: Online Gaming In India: A Look At The Sector's Evolution And Regulation Over The Years

"The Supreme Court and several high courts have reaffirmed the status of skill-based games as legitimate business activity and the state must take cognizance of these judgments in developing an enabling gaming policy that safeguards players than resorting to a ban," EGF CEO Sameer Barde said in the statement.

EGF said that the need of the hour is a comprehensive online gaming policy that protects players and ensures that only legitimate online skill-gaming operators offer their services while weeding out the ones who break the law.

The industry body said that the Indian gaming market is expected to grow from current $2.2 billion to $5 billion in revenue by 2025.

(This report has been published as part of the auto-generated syndicate wire feed. Apart from the headline, no editing has been done in the copy by ABP Live.)

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