As a part of a health programme launched in 2014, about 2,580 participants were given pedometers which counted the steps they took in a day, and were surveyed on matters including usage of location-based augmented reality games.
From this pool of participants, 230 subjects were chosen with as much in common as possible to avoid other factors contributing to results. Forty-six of them were players of Pokemon GO, and 184 were not. "Game-makers and urban planners could factor what we've learned into their respective activities," said Kimihiro Hino, from University of Tokyo. "I think Pokemon GO succeeds where physical activity games do not because it's a game first with potential added health benefits. It's possible such games could serve as a gateway to further people's enthusiasm for physical activity," said Hino.
Another hope is these results inspire urban planners to build more pedestrian areas into urban centres. Hino would like to explore further the connections between augmented reality games and their impact, not just on physical activity itself but on attitudes towards exercise