The action RPG, drawing inspiration from the classic Chinese novel *Journey to the West*, was released on August 20 for PC and PlayStation 5. By 9 PM Beijing time on August 23, Game Science reported that *Black Myth: Wukong* had surpassed 10 million sales and achieved an impressive three million concurrent players across all platforms. The official X handle of Black Myth: Wukong tweeted, “Thanks to all players worldwide for your support and love."


The tweet added, "Have a great gaming weekend!”






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Black Myth: Wukong's Success



To put Black Myth: Wukong’s sales success into context, Arrowhead’s Helldivers 2 sold 12 million copies in its first 12 weeks to become the fastest-selling PlayStation Studios game of all time. Indeed, Black Myth: Wukong is one of the fastest-selling video games of all time, overtaking the likes of Elden Ring and Hogwarts Legacy within the same timeframe. It's sold so well, it has matched Pokémon Scarlet and Violet, which combined sold 10 million copies in three days to become Nintendo's fastest-selling game of all time, reported the IGN.


On Steam, Black Myth: Wukong broke a number of concurrent player count records. It’s the most-played single-player game of all-time on Valve’s platform, ahead of CD Projekt’s Cyberpunk 2077, and the second most-played game of any kind on Steam, now behind only battle royale PUBG, IGN reported. Black Myth: Wukong remains the top-selling game on Steam, and player numbers are expected to grow even further as we head into the game’s first weekend. (Sony does not make PlayStation player numbers publicly available.)


Black Myth: Wukong is clearly a huge hit globally, but it is particularly popular in China, where it has broken through into the mainstream. Based on Steam concurrents, the majority of the game’s players are in China, but there is still a huge audience for Black Myth: Wukong in the west.


The Director of Research and Insights at Niko Partners, Daniel Ahmad, in a blog post said Black Myth: Wukong's sales success "represents the growing capabilities and ambitions of Chinese game development studios and their ability to compete on the global stage."